

I totally agree that AI improvement is better than just raising enemies' stats. At least they made it better in DA2, making potions quite expensive to buy/craft and greatly increasing the cooldown. Surely you can stock 100+ health and mana potions early on and keep up any fight indefinitely. Of course, I was talking about potionless play in Dragon Age. KotoR is a steamroll however: Soldier->Jedi Knight STR with dual-wielded lightsaber = 1-2 hit most enemies and even 3-4 hit Malak in the end, while having a lot of HP and godlike equipment. Exactly (one on one) the same sliders are used in Neverwinter Nights series - and there on Very Hard official campaigns are decently challenging, and some boss fights are truly a nightmare, such as Mephistopheles in HotU. Improve enemy AI rather than add flat bonus to health/damage.I think KotoR games are just poorly balanced. Really sad that more RPGs haven't been given the SCS mod treatment that improved the BG games so much. All the difficult sliders do is increase enemy damage, which is meaningless when you can kill/cc everything before they attack (force storm/whirlwind) or cleave them down before they swing.ĭA difficulty (unmodded) is purely a factor of how many mages you bring and if you exploit infinite mana potions. The kotor games are easy because they are based on a very simplistic d20 system.
